The grain is from the Film grain shaders. Red planet flickering is from Windowed mode in most every case. Ensure you are running in Fullscreen mode. But as I said, the last thing is personal preference and not a glitch in itselfĭo not run KSP in Borderless Window mode. I tried various settings in the enbsettings.ini but couldn't really fix it. the whole thing turns into a white & bleached-out blob. Lastly, I know this is reaching into aesthetics which are always personal preference but something inside the Bloom settings seems to be killing the "nice" lighting of the Sun. I've noticed several weird glitches / flicker events in conjunction with the EnvironmentalVisualEnhancements and Better Atmosphere package. Whe whole affair seems to be dependent on where the camera is in relation to the Sun. The whole of Mun / Minmus turns red as well. I noticed a weird glitch when in EVA or map view: Kerbins landmass turn an orangy-red at times. the whole display becomes quite grainy, which is an issue for reading the glass cockpits provided with RasterPropMonitor Maybe these can be addressed at some time in the future so I thought I'd share: After one day of fun though, I uninstalled it again due to a few glitches and observations. This is really nice, it gave me a whole new experience in KSP. Optional) Pick a palette from the 'OPTIONAL PALLETTES' folder and replace the 'enbpalette.bmp' in your KSPwin folder with your KSP.exe, or wherever you have installed it. These files are enbseries.ini, SweetFX_settings.txt, and GEM_settings.txt Be careful and read documentation where available. Extract the contents of the 'INSTALLATION FILES' in your BlueHarvest download into your KSPwin folder with your KSP.exe, or wherever you have insalled it. On some computers, settings may need to be tweaked. NOTE: You can change palettes while in gameplay! This is convenient for setting your mood on other planets. Default ENB palettes are usually halftone in the dark spectrum which makes thing incredibly dark in KSP which is natively pretty dark for the most part.In order for this plugin to work, your Antialiasing and Antistropic Filtering must be turned off.ġ) Head over to ENB Dev and download ENB Series Generic: Ģ) Extract the "d3d9.dll" ENB Plugin from the "Wrapper" folder in the generic ENB download to your KSP_win folder with your KSP.exe, or wherever you have installed it.ģ) Extract the contents of the "INSTALLATION FILES" in your BlueHarvest download into your KSP_win folder with your KSP.exe, or wherever you have insalled it.Ĥ Optional) Pick a palette from the "OPTIONAL PALLETTES" folder and replace the "enbpalette.bmp" in your KSP_win folder with your KSP.exe, or wherever you have installed it.ĥ) Ensure KSP is not in Borderless Windowed mode and only in Fullscreen! Than, simply enjoy! There are several palettes including I made for KSP so things are visible, but moody. Lucifer Hawk has done some amazing work and shown me some great new ways of implementing. Pushing the limits of post processing on KSP as we know it. This version contains the GEM-FX core for a brilliant new shader package, on top of SweetFX, and ENB Series. Film grain works just fine in BlueHarvest and interestingly runs better then ENB Film Grain. BlueHarvest ENB Series +GEM-FX is a shader sweet for DX9 games, in this case KSP. Until then DoF only works well with the GUI turned off for screenshots/movies. BlueHarvest +GEM-FX is a shader package for Kerbal Space Program to enhance the visual experience for screenshots and video through post processing. Managementinvrus,Blue Harvest SAinvche,NEPC LLCinvusa,SEDCO. Once KSP updates their rendering and shaders for new aerodynamics they may hopefully add proper keying for the GUI so we can get a proper DoF and other effects working. Infrabusnld,KSP Kunstgras B.V.busnld,KUIPERS beheer B.V.busnld. We focus on high quality content, bringing you the most inspiring speakers at the best venues. See how these can support the strategy and future of your business. No, but if you have a relatively nice video card it will run pretty good. Discover the power of state-of-the-art technologies and learn more about frameworks, architecture models and tools. Sit back, and watch the performance impact. The perfect solution for ridiculous post processing, or adding a Apollo 11 like look to your KSP.
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