![]() ![]() The problem is that like with attacking, it requires motion controls, where you swing the Wii Remote towards yourself as though you’re gesturing the Spectrobe to come back. If your Spectrobe is far away, you can command the Spectrobe to return to you instantly, which is great for getting them out of a pinch or avoiding an attack. The most irritating maneuver though, is getting the Spectrobe to return. This is usually fine, and even really fun when it works, though it occasionally won’t register right away, but attacking usually isn’t a huge issue. You swing the Wii Remote towards the screen while locked on to an enemy to command your Spectrobe to attack, at which point, the Spectrobe will instantly teleport near the enemy, and attack. Look, I’m like one of maybe 8 people who usually doesn’t mind motion controls in games that don’t call for it, but Spectrobes Origins can really have it’s irritating moments with motion controls not always processing. Specifically, you do so via motion controls. Now, there is one particularly irritating aspect to combat, that being how you issue commands to Spectrobes. You can also switch out Weapons mid-fight from the pause menu too, which the players weapons play a much bigger role in combat than previous games. The UI is also really different, and plays a much bigger role in battle, allowing you to switch out Spectrobes mid-fight ( with a really cool-ass animation that I never get sick of ), so your support Spectrobes really function like a full-on party, where if one falls, or isn’t ideal for a situation, you can switch it out with a better one. Unlike the first game, the player character isn’t completely useless ( notice that I specifically say “player character” specifically, because after the beginning of the game, you get the option between playing as Rallen or Jeena ) and can actually dish out a decent amount of damage that said, the Spectrobes appropriately do much more damage than the player, and depending on how the battle is flowing, will be acting more independently of the player than in previous titles where the Spectrobes strictly followed Rallen around. In this title, the combat, instead on focusing on the player and two Spectrobes, or just two lone Spectrobes, features a combat system with the player and one Spectrobe out at a time. This particular title really grows into its own as a JRPG, and really puts an emphasis on the story, where your answered questions from previous games finally get answers. It’s probably the most different game from the other two, but it still retains familiar elements. In my opinion, it’s the best game in the series, as well as my favorite. ![]()
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